The Blight Necromancer Endgame Guide melds the overwhelming power of Darkness Damage Over Time (DoT), with crippling Crowd Control (CC)! Proving that Blight is the ultimate Darkness build for someone looking to absolutely bully the denizens of Hell!
Blight Necromancer Endgame Build Guide for Diablo IV Season 12 - Slaughter
Blight applies damage on hit and a powerful DoT Area of Effect (AoE) pool of oozing miasma. With the addition of the Void aspect, you literally drag monsters anywhere you want to, giving you complete control over the battlefield.
This build is also great for early progressions since it doesn't require any Unique items to start, and many of its best Legendary Aspects are found in the Codex of Power. Finding stronger Aspects from random drops only pushes the build even further!
In the early game, your Skeletal Minions are a great bonus for utility and Essence management. Later on your sacrifice them for even more power. The Blight Necromancer begins as an undead commander but easily converts, allowing for a smooth progression curve and playstyle.
Build Requirements:
- Ebonpiercer damage drastically overperforms and quickly becomes your primary source of damage. The jump in power when you equip this item is palpable.
The Main Guide is from the perspective of the Mythic Variant.
赛季主题与构筑适配
The Season 12 theme brings Killstreaks and Bloodied Items to Diablo 4. Slay enemies in succession to begin a streak that grants increasingly greater benefits based on which affixes you roll on your gear in addition to seasonal reputation and experience. Tiers are divided as follows: Killstreak (0-99) - Carnage (100-249) - Devastation (250-499) - Bloodbath (500-999) - Massacre (1000-9000) - Fresh Meat! (9001+). For most instanced content types, you can typically expect to reach up to the 4th tier (Bloodbath). Additionally, you can find Bloodied Sigils for Nightmare Dungeons, Infernal Hordes and Lair Bosses that offer greater challenges and rewards (introducing "pseudo Torment 5").
Bloodied Items
Bloodied affixes are bonus affixes that can randomly roll on gear and come in three categories: Rampage (armor), Feast (weapons), Hunger (jewelry). The first two offer minor combat effects while the latter boosts specific loot drops, which doesn't impact your build. Recommended affixes for this build are:
- Rampage: Core Stat, Resource Cost Reduction, Attack Speed, Cooldown Reduction
- Feast: Gain Berserking
- Hunger: Rune Drop Rate, Rampage Drop Rate, Gold Drop Rate
There is more to discover including the new seasonal Slaughterhouses and how to transform in the Butcher himself. Learn more details about the season theme in our full Season Guide.
技能与玩法
- Blight deals a small amount of initial damage then leaves behind a pool of defiled AoE damage that stacks on top of any enemies within range.
- Corpse Explosion does not directly contribute to your damage output, but activates multiple buffs for you. Cast this every few seconds for maximum benefits!
- Corpse Tendrils Slows, Stuns, makes Blood Orbs and pulls every monster (except Bosses) into a single space so that all of your AoE damage becomes more effective.
- Soulrift generates Essence, applies Vulnerable and grants a Damage buff over its duration. Cast this whenever it's available.
- Decrepify Slows, reduces incoming damage, Stuns and reduces your Cooldowns via Lucky Hit mechanics. Cursed Aura/Wat automatically spreads this onto monsters within range.
- Bone Prison activates your strongest damage Aspect as well as granting a 15% damage multiplier when enemies are inside its area on cast. The prison also blocks incoming projectiles. Enemies don't need to be in the Prison to take extra damage from Plunging Darkness.
Skill Rotation
- Move into the range of enemies with Cursed Aura, automatically applying Decrepify and Iron Maiden.
- If you don't have Cursed Aura yet, keep Decrepify on your Skillbar and engage packs of enemies by casting this first. If you have Wat rune, then cast Blight to trigger it.
- Drop a Bone Prison onto a large pack of enemies to initially group them up and activate your damage bonus against them. Recast this whenever it's off cooldown to maintain your multipliers and refresh its duration. Bone Prison is an amazing tool for managing the threat of enemies, while also intercepting incoming projectiles. Even some Pit Boss mechanics are thwarted by the prison's walls.
- Begin casting Blight into the pack where your extra projectiles from Ebonpiercer can shotgun and pierce through the maximum number of targets. While continuously casting this Skill, clicking any other Skill's button will "weave" it into your rotation. This is known of Skill Buffering and helps to reduce the total animation length of your attacks. This is a great way to cast Corpse Explosion every few seconds to maintain your buff uptime.
- Immediately cast Corpse Tendrils on the first Corpse generated to Crowd Control everything. This helps to reduce incoming damage and allows you to maximize your DPS windows.
- When still using Void, this effect will act in the same way. You can effectively bully packs of enemies by dragging them back and forth while moving towards the next pack. Once you're well experienced with the build, you know when the remaining DoT on the ground can clear off monsters. So you can start moving on before they've even died.
- Whenever it's off Cooldown AND you're engaging a monster pack, use Soulrift. It's only effective as long as enemies are within range, so don't be afraid to stay in close and personal!
- Stagger-stepping through the pack of enemies to pick up any Blood Orbs helps to maintain your bonuses from the Paragon Board. Maintaining the buff only requires you to pick one up before five seconds has elapsed.
- IF You Opt Into It: When in doubt Blood Mist out! Reposition and end the Mist early by clicking the Skill again, once you're ready to re-engage. A great tactic is to generate a Corpse during this time then immediately cast Corpse Tendrils on it for more safety.
Book of the Dead
While the Blight Necromancer benefits from having an active army of Skeletons at your disposal early on, in the endgame you Sacrifice them for even more power. Skeletal Warriors - Reapers adds Shadow Damage, Skeletal Mages - Cold adds Vulnerable Damage and Golems - Bone helps to reach the maximum Attack Speed Breakpoint
- If you're feeling squishy or playing on Hardcore, sacrificing Golems - Blood for Maximum Life and Skeletal Warriors - Defenders for Resistances are great ways to beef up your survivability.
Learn more details and how to unlock this system in our full Necromancer Class Overview.
流派变体
This section is designed to guide your Blight Necromancer from a fresh level 60 into the very late endgame using the three variants Starter, Ancestral and Mythic. At the final step, you should be fully decked out with a great all-rounder build. From there, follow the other min/max variants if you want to optimize around certain activities such as Push (Tower/Pit), Speedfarm and more.
If you are fresh in Torment 1 coming from a leveling guide, this is where you begin. Since only some Aspects can be guaranteed from Dungeon unlocks for the Codex of Power, focus on acquiring the additional aspects via gambling with Murmuring Obols or Pale Marks in the Mercenary Den.
Gear & Skills
- Early on in your progression, focus on stacking Maximum Life to survive. As you unlock higher power gear and Paragon points, you naturally scale your character into the higher difficulties and can start replacing some of these rolls with offensive stats or uniques.
- Save up your Obols and Gamable once you enter Torment 1! This means every item has a chance to be Ancestral and give max rank Aspects. Start with 2-Handed Swords until you get a strong option.
- If you find a Slow 2-Handed Weapon (Mace, Scythe) with great stats on it, don't be afraid to use it until you find a good 2-Handed Axe. The Slower attack speed makes Essence Management easier and you hit harder each time.
- Reaching a high value for Essence Per Second and high Attack Speed are your primary offensive concerns.
- If you do not have Cursed Aura yet, make sure to keep Decrepify on your Skill bar. This also allows you to proc Affliction for free, as long as the enemy is Vulnerable. This is a great way to clear out trash monsters or minimize DPS loss while you're generating Resource.
- Cooldown Reduction on your Helmet helps with better uptime of Corpse Tendrils as well as Soulrift. Try to time your damage bursts during these timers and focus on resetting their cooldown with Decrepify whenever possible. Dont cast Soulrift until you have to, so it's up during dangerous combat scenarios.
巅峰与雕文
To Level 15
- Gravekeeper
- Abyssal
- Scourge
- Eliminator
- Sacrificial
To Level 46
- Scourge
- Gravekeeper
- Abyssal
- Sacrificial
- Eliminator
Learn more details about this system and how to unlock all points in our in-depth Paragon Guide and Season Rank Guide.
装备 / 佣兵 / 符文
This section describes how to optimize your Blight Necromancer with the right Item Affixes, Runes and Mercenary choices.
To enable the Blight Necormancer to perform optimally, hunt for these stats on your gear with good rolls and aim to Temper ⚒️ & Masterwork them accordingly. Keep in mind that certain stats, such as Extra Size Tempers, Attack Speed, Critical Strike Chance and more, have caps that may affect your priorities according to the items and Paragon points available at that moment.
Recommended Consumables: Soothing Spices, Reddamine Buzz, Sage's Whisper and Elixir of Advantage II.
常见问题与机制
Once a guide is released, many players have questions on why and how we are approaching certain choices. In this section you can find the answers to the questions that have been asked the most.
Qax can trigger off ANY non-Basic Skill. This often triggers and consumes all of your resources. This can sometimes cause issues for the build, when used. If you're not Pushing, consider removing this Rune and use the setup from the Speedfarming variant instead.
Umbral
Each unique Crowd Control effect that you inflict upon enemies triggers this aspect and generates Essence. Corpse Tendrils, Decrepify and Crippling Darkness all apply CC when used or activated. You can layer these abilities as well.
- Corpse Tendrils initially Slows, then it Pulls and Stuns. This is 3 instances of CC on every target. BUT after the Pull, the Slow is removed from the target, so you're able to re-Slow with Decrepify for another free CC proc.
Essence per Second and Resource Cost Reduction
Essence per Second (EPS) affix on the Helm, Chest and Boots helps to passively replace Essence as you cast your damage skills. Resource Cost Reduction reduces the cost of every skill by a percentage equal to the total on your gear. Since the base rolls of EPS add up to 12 and the Necromancer regains 3 EPS, you generate a total of 15 per second. To completely replace the Essence loss of 1 cast per second you need 40% Resource Cost Reduction. This would allow you to go "infinite", meaning you would never run out of Essence. When casting your skills more than once per second, you need more of both stat to achieve this equilibrium.
Exposed Flesh/Lucky Hit: Chance to Restore Primary Resource
The Aspect gives Essence on Lucky Hit for any enemy you hit that is Vulnerable. The Lucky Hit Chance Temper works on a target regardless of Vulnerable Status. This makes the vast majority of your Essence gain automatic.
Grim Harvest
Whenever you consume a corpse via Corpse Explosion, Raise Skeleton or Aspect of Explosive Mist you generate Essence with this passive. You get to recoup resources while applying DPS. It's a great two for one!
Mechanics
- While the mechanics are significantly more nuanced than this, and many things in game slightly obfuscate the truth, understanding Lucky Hit Chance is fairly simple.
- With Advanced Tooltips activated in your Gameplay Settings, you can see a Skill's innate LHC.
- Not every Skill has a LHC even though things may cause those Skills to deal damage.
- A Skill must apply damage to a target to have a chance to trigger LHC.
- LHC effects do not have LHC and can't trigger other LHC effects.
- Skills check for LHC EVERY time they deal damage to ANY targets. There's no limit or "one per cast" mechanics.
- To calculate the chance of triggering something, you take your Skill's LHC, multiply that by (1 + (Total Bonus Lucky Hit Chance / 100)) and then multiply that by the Effect's LHC.
- Blight has an innate LHC of 40%.
- HUGE CAVEAT HERE: Damage over Time effects show an expected chance of applying Lucky Hit Chance over the total length of the Skill's duration, at least once, to a single target. So Blight is "lying" a little bit. Its chance of applying Lucky Hit with the initial damage is 22.54% and each damage tic has a 2.11% chance.
- The Mythic Variant gets 52.1% LHC Bonus, and Decrepify has a 15% chance to trigger Cooldown Reduction on your skills.
- So the equation is 22.54% * (1 + (52.1/100)) * 15% = 5.14% chance to trigger for the initial damage, and 2.11% * (1 + (52.1/100)) * 15% = .481%. But it hits the target a total of twelve times with its tic, so the total chance to trigger it once per cast is (100% - (100% - 5.14%)) + (100% - (100% - .481%)^12) = 6.13%.
- This seems low but you can stacks pools, which can all deal their damage simultaneously and drastically increase your chance of proccing something once per second.
- With the ability to bast Blight 2.6 times per second, by the end of the first six seconds you have stacked 14.6 effects, bringing your chance of triggering Decrepify once per second up to 89.5%.
- Blight has an innate LHC of 40%.
Read up more on Attack Speed in our dedicated guide by Ava.
视频演示
Coming soon in Season 12!
BD 总结
The Blight Necromancer covers the world in a darkness that few demons can survive. It's a DoT build that loves Attack Speed, moving fast, and even has access to one of the few mobility skills the Necromancer has. Whether you play it super laid back, or tryhard, this build performs!
In Bocca al Lupo!
作者寄语
Written by MacroBioBoi
