Welcome to the Earthquake Barbarian Build Guide! This is a comprehensive guide that focuses on the "HotA Quake" interaction that was introduced in Season 7, which uses Hammer of the Ancients and Mantle of Mountain's Fury for some seriously dangerous and explosive terrestrial destruction.
Earthquake Barbarian Endgame Build Guide for Diablo IV Season 12 - Slaughter
As far as gameplay goes, in Season 12 this build largely focuses on the "Leapquake" style of play, since Leap now scales with Attack Speed. The addition of Chainscourged Mail also allows it to be cast freely without any focus on Cooldown Reduction. For those that find this playstyle underwhelming (controller enjoyers), there's also an endgame option that uses Lunging Strike instead.
Earthquakes, as you may have guessed, are what give the build practically all of its power. They are created primarily by utilizing the Tec Rune and Bul-Kathos Aspect, but secondary sources include the combination of Ground Stomp and the Earthquakes Aspect during early stages, as well as the Executioner's Aspect at all progression points.
If jumping around like a madman and leaving destructive, incendiary fissures in your wake sounds like a good time, this build is for you. Heck, even if you just wanna swing your Hammer of the Ancients around and blow stuff up, this build is also for you. Don't get too excited yet though - as with most builds, there are some integral pieces that must be acquired first before any Earthquake-focused setup can truly shine:
Requirements for this build
- Tec Rune & Bul-Kathos Aspect
- (without these, the build doesn't do damage).
- Chainscourged Mail (makes Leap spammable).
- Mantle of Mountain's Fury (makes quakes go boom!)
Note that information outside of Build Variants is described from the perspective of the Mythic variant.
赛季主题与构筑适配
The Season 12 theme brings Killstreaks and Bloodied Items to Diablo 4. Slay enemies in succession to begin a streak that grants increasingly greater benefits based on which affixes you roll on your gear in addition to seasonal reputation and experience. Tiers are divided as follows: Killstreak (0-99) - Carnage (100-249) - Devastation (250-499) - Bloodbath (500-999) - Massacre (1000-9000) - Fresh Meat! (9001+). For most instanced content types, you can typically expect to reach up to the 4th tier (Bloodbath). Additionally, you can find Bloodied Sigils for Nightmare Dungeons, Infernal Hordes and Lair Bosses that offer greater challenges and rewards (introducing "pseudo Torment 5").
Bloodied Items
Bloodied affixes are bonus affixes that can randomly roll on gear and come in three categories: Rampage (armor), Feast (weapons), Hunger (jewelry). The first two offer minor combat effects while the latter boosts specific loot drops, which doesn't impact your build. Recommended affixes for this build are:
- Rampage: % Strength, Critical Strike Chance, Cooldown Reduction
- Feast: Reset Cooldowns, Chain Hook
- Hunger: Chance for [x] Items, Salvage Materials, Extra Gold
There is more to discover including the new seasonal Slaughterhouses and how to transform into the Butcher himself. Learn more details about the season theme in our full Season Guide.
技能与玩法
- This is a Walking Arsenal build. To gain the effects of this Key Passive, you need to alternate between skills that have different weapons assigned to them. They are as follows:
- Lunging Strike (assigned to Dual-Wield). Use this at least once every 15 seconds to activate its bonus.
- During early progression (Starter), this skill is also used to activate the Moni + Tec Runeword.
- Hammer of the Ancients (assigned to Two-Handed Mace). It's a core part of your skill rotation once it's combined with Mantle of Mountain's Fury, which makes this skill consume all of your active Earthquakes and detonate them, resulting in massive damage.
- Leap (assigned to Polearm). This is where most of your damage comes from once Chainscourged Mail is equipped. When combined with Bul-Kathos Aspect, this skill creates an Earthquake underneath its target location when used.
- War Cry grants you the Berserking buff, but its main appeal is the generous multiplicative damage boost it gives while active.
- Call of the Ancients is the Ultimate of choice, and is used for its damage, damage reduction, and Attack Speed bonuses. With enough focus on Cooldown Reduction, these buffs can be active at all times.
- Steel Grasp is used for its grouping utility. However, this is considered a flex skill, meaning you can replace it with something else you find useful if desired.
Skill Rotation
- Leapquake is very simple to play, since most of the time, all you need to do is hold down Leap! This causes Earthquakes to spawn constantly thanks to the Tec Rune and Bul-Kathos Aspect.
- Earthquakes "tick" their damage over a duration, but with Mantle of Mountain's Fury and Hammer of the Ancients, you can bypass this to detonate any active Earthquakes in your vicinity instantly. Because of this, the gameplay loop is generally:
- Hunt for Elite packs; Leap past normal mobs and let lingering Earthquakes kill them off.
- When an Elite pack is found, Leap a few times directly on top of it, then use Hammer of the Ancients to detonate Earthquakes. If anything survives, repeat.
- To maximize damage, the main setup uses the Walking Arsenal Key Passive. This requires you to rotate your other skills while they are assigned to different weapon types in order to receive a large damage multiplier and the Unstoppable buff. It might sound complicated, but this actually occurs quite naturally and doesn't require much thought once you get the hang of it. Here's how you manage it:
- Assign Leap to your Two-Handed Slashing Weapon (typically a Polearm). This skill is used constantly, so its Walking Arsenal bonus is essentially always active.
- Assign Hammer of the Ancients to your Two-Handed Bludgeoning Weapon (your Mace). This is done automatically when you put the skill on your bar, since it can only use one weapon type. The Walking Arsenal bonus refreshes whenever you use Hammer of the Ancients to explode your Earthquakes.
- Assign Lunging Strike to your Dual-Wield Weapons. You only need to use this skill once every 15 seconds to refresh its Walking Arsenal bonus; besides that, it has no other real purpose.
- All remaining skills on the bar are used as buffs or for utility purposes.
- Cast War Cry whenever it is available for a big damage increase. While it's on cooldown, Yen's Blessing automatically casts it for you every 8 seconds.
- Cast Call of the Ancients whenever it is available as well. Besides giving you another damage increase, it also grants Damage Reduction, Fury recoup, and activates the Vehement Brawler's Aspect.
- Cast Steel Grasp as needed to group up enemies. Try to time it so that Yen's Blessing doesn't cast this instead of War Cry, but it's not the end of the world if it happens. Ultimately, the true purpose of Steel Grasp, or any skill in the 6th slot, is activating an additional damage multiplier from Sabre of Tsasgal, which just requires you to cast any damaging skill once every 15 seconds.
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Arsenal System
The Arsenal System allows you to use a specific weapon for every attack skill, with each weapon granting different bonuses. You also have what is called the Technique Slot. With this, you can use any weapon of your choosing to always reap the benefit from, regardless of which weapon is equipped.
For this purpose of this guide, the Polearm is your main weapon choice when using Leap. It grants a passive 15% damage multiplier that is always active, and also fulfills the Two-Handed Slashing weapon requirement for Walking Arsenal. We also frequently benefit from the Two-Handed Mace, simply because Hammer of the Ancients requires it to function. By default, this grants a 15% multiplicative Critical Strike Damage bonus and allows you to benefit from other damage sources, such as the Wallop passive.
In the Technique Slot, the Two-Handed Axe Expertise is used since the main-hand and Expertise bonuses aren't able to be stacked (you can't wield a Polearm and use the Polearm Expertise, for example). This option gives slightly less raw damage than its competitors, but also grants an additional 10% Critical Strike Chance, which makes it quite comparable. For this Expertise to take effect, the enemy needs to be Vulnerable, which is easily achieved with Fists of Fate or the Lucky Hit: Chance to Make Enemies Vulnerable gear affix.
Learn more details and how to unlock this system in our full Barbarian Class Overview.
流派变体
This section is designed to guide your Earthquake Barbarian from a fresh level 60 into the very late endgame using the three variants Starter, Ancestral and Mythic. At the final step, you should be fully decked out with a great all-rounder build. From there, follow the other min/max variants if you want to optimize around certain activities such as as Push (Tower/Pit), Speedfarm and more.
If you are fresh in Torment 1 coming from a leveling guide, this is where you begin. Since only some Aspects can be guaranteed from Dungeon unlocks for the Codex of Power, focus on acquiring the additional aspects via gambling with Murmuring Obols or Pale Marks in the Mercenary Den.
Gear & Skills
- Early on in your progression, focus on stacking Maximum Life to survive. As you unlock higher power gear and Paragon points, you naturally scale your character into the higher difficulties and can start replacing some of these rolls with offensive stats or uniques.
- Focus on acquiring and improving the Earthquake-themed Aspects, as these contribute the most to your damage output.
- Earthquakes
- Executioner's
- Incendiary Fissures
巅峰与雕文
Glyph Leveling Priorities
To Level 15
- Rumble
- Ire
- Challenger
- Might
- Executioner
To Level 46
- Rumble
- Challenger
- Wrath
- Executioner
- Might
Learn more details about this system and how to unlock all points in our in-depth Paragon Guide and Season Rank Guide.
装备 / 佣兵 / 符文
This section describes how to optimize your Earthquake Barbarian with the right Item Affixes, Runes and Mercenary choices.
To enable the Earthquake Barbarian to perform optimally, hunt for these stats on your gear with good rolls and aim to Temper ⚒️ & Masterwork Crit them accordingly. Keep in mind that certain stats, such as Extra Size Tempers, Attack Speed, Critical Strike Chance and more, have caps that may affect your priorities according to the items and Paragon points available at that moment.
Recommended Consumables: Soothing Spices, Spiral Morning/Ancient Times & Elixir of Resourcefulness II.
常见问题与机制
Take a look into this section for a deeper dive on frequently asked questions, common mistakes and the underlying mechanics of how the Earthquake Barbarian works.
- Bring up your active skills (default keybind: [s]).
- Hover over the skill you wish to assign a weapon to.
- Cycle through the available weapons to choose which to assign to the skill (default keybind: MOUSE3).
To see which weapons for each skill are used in this build, hover over the skill bar in the introduction of this guide.
Mechanics
Much of the information in this section has been carefully and thoroughly tested by Icytroll and is extracted directly from the Barbarian Compendium. This should be your main source for the most accurate and up-to-date explanations on all mechanics that pertain to the Barbarian class.
- Earthquakes tick for damage every 0.5s
- Earthquakes only use skill variance: [dmg*0.9,dmg*1.1].
- You can have 10 Earthquakes active at the same time (including Tec and "cast twice" EQ's)
- Earthquakes can not trigger Lucky Hit effects.
- Earthquakes can not Overpower.
Earthquake sources and their Skill% scaling at max ranks are:
| Earthquake source | Weapon Damage scaling |
| Earthquakes | 229% (458% with double dmg bug) |
| Bul-Kathos | 260% (520% with double dmg bug) |
| Call of the Ancients with Arreat's Bearing | 270% (540% with double dmg bug) |
| Executioner's | 481% (962% with double dmg bug) |
| Tec | 1680% (3360% with double dmg bug) |
With "Skill% scaling" we mean the value used as "Skill%" in the general damage formula found in our In-Depth Damage Guide.
Interactions that work with Earthquake
The following interactions have been verified through damage recording or footage to ensure they are functional. Anything not listed here has not explicitly been verified during the creation of this list.
- Aspects
- Berserk Ripping
- Bul-Kathos
- Earthquakes
- Elements
- Executioner's
- Incendiary Fissures
- Inner Calm
- Retribution
- Skills and Passives
- Belligerence
- Counteroffensive
- Gushing Wounds with Berserk Ripping
- Heavy Handed
- Heavy Hitter
- Pit Fighter
- Slaying Strike
- Wallop
- Warpath
- Prime Call of the Ancients
- Supreme Wrath of the Berserker
- Unconstrained
- Walking Arsenal
- Legendary Nodes
- Blood Rage
- Flawless Technique
- Hemorrhage with Berserk Ripping
- Force of Nature
- Glyphs
- Ambidextrous
- Bloodfeeder
- Cleaver
- Executioner
- Might
- Revenge
- Rumble
- Uniques and Mythic Uniques
- Arreat's Bearing
- Fists of Fate
- Mantle of Mountain's Fury
- Ramaladni's Magnum Opus
- Stats
- Earthquake Size temper (scales area, capped at 100%)
- Earthquake Duration temper (not capped, adds another tick every 12.5% extra duration, no partial tick dmg)
- Earthquake Cast Twice temper (capped at 100%)
- Earthquake Damage paragon nodes
- Runes
- Tec
Interactions that partially work with Earthquake
The following interactions have been verified through damage recording or footage to ensure they have buggy/unintutive interactions. Anything not listed here has not explicitly been verified during the creation of this list.
- Aspects
- [BUG] Earthquake ticks currently deal 100% more damage than expected compared to their tooltip.
- [BUG] The tooltip above the skill bar showing that you are standing in a Bul-Kathos Earthquake and have increased Damage Reduction, uses the Earthquake damage multiplier, while the real value for the Damage Reduction is 30% as indicated by the aspect tooltip.
- Runes
- [BUG] Earthquakes from the Tec Rune does x20% more damage than expected compared to the base value of 1400%.
- Skills and Passives
- When you spawn an Earthquake by any means the rank 10 Polearm bonus from Polearm Expertise drops until you use a skill that has a Polearm selected as its arsenal selection.
Interactions that do not work with Earthquake
The following interactions have been verified through damage recording or footage to ensure they are not functional. Anything not listed here has not explicitly been verified during the creation of this list.
- Aspects
- Edgemaster's
- Skills and Passives
- Furious Upheaval
- Glyphs
- Earthquake crits do not count towards Wrath Fury gain.
BD 总结
The Earthquake Barbarian is very strong in Season 12, being among the best and fastest builds the game has to offer. It does well in all content and stays fairly comfy through all of its progression stages. Here's what makes it great:
- High speed and mobility with Leap, which now scales with Attack Speed.
- Relatively passive gameplay; deal damage while staying on the move!
- High Ultimate uptime with help from strong Cooldown Reduction sources and natural rolls on gear.
- Very little Fury maintenance - this is not a build that needs to spam spenders in order to do damage (you can if you want to, though!)
- Great area of effect and solid damage output via Earthquakes, with multiple ways to generate them.
- Explosions!
Credits
Written by snail
Contributions by Beatdropper, Icytroll
